Rules

Rules
The Oldands campaign will mostly follow standard Dungeons and Dragons 3.5 edition rules. The following rulebooks will be used over the course of the campaign: Player's Handbook, Dungeon Master's Guide, Complete Warrior, Complete Divine, Complete Adventurer, Complete Arcane, and Complete Champion. In addition, the races of this world are similiar to those found in the Forgotten Realms campaign setting, so any races found in the Forgotten Realms Campaign Setting book are acceptable.

Houserules
Localized Equipment: In addition to the standard types of equipment presented in the player's handbook, there will be various pieces of specialized equipment created by different factions that will have some additional benefits in exchange for a slight drawback. These changes reflect the differences in crafting styles by different culture groups with different traditions. For example, a city with a primarily dwarven population may produce heavier, more unwieldy weapons with a small bonus to damage in exchange for accuracy. Localized equipment may vary in price from the base price in the Player's Handbook. Localized equipment can be enchanted and is otherwise treated as its base piece of equipment.

Moral Ambiguity / Consequences: While the standard Good/Evil-Law/Chaos system plays a major role, there will be several decisions presented to the party that won't have clear resolutions along those lines. These decisions won't have a necessarily “right” answer. The decisions will have far-reaching consequences and will affect the course of the party's adventures.

Retroactive Backstories: The backstories you pick for you characters will, at some point, come into play over the course of the main adventure, so take care in molding your character's history. In addition, there will be a “gap” in your character's memory relating to recent events. These gaps will be filled in with events that reflect upon how your play your character, the decisions you make, and your character's moral attitude.